Oleg Loshkin
I am a well-organized and detail-oriented gameplay programmer with close to two years of experience. Conscientious yet pragmatic, I thrive when my work allows my teammates to bring their creative ideas to life.
My Curriculum Vitae / Resume
Contacts
loshkin.oleg.95@gmail.com
Portfolio
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2024-07-26 Wéko: The Mask Gatherer
An action adventure game developped at Siro Games sàrl. In it, I occupied the role of principal programmer during it's last 18 months of development.
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2022-12-05 Receiver Clone
A project imitating Receiver's in-depth gun manipulation made with Unreal.
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2022-08-19 DFT and Frequency Domain Sandbox
Application used in the blogpost The Frequency Domain: Or, There and Back Again. Allows you to construct time and frequency domain signals and visualize them in 3D.
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2022-06-30 Voliday
An 8-month student project involving >32 people, including Game Programming, Game Art and Sound Engineering students from the SAE Institute of Geneva. I've acted as the Project Lead for this project.
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2018-11-01 The Paratroppers 2
The final game made during the Game Design module of the SAE's course. Made with Unity.
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2018-10-01 The Paratroppers
A game made during the Game Design module of the SAE's course. Made with Unity.
Academic Publications
Blogposts
- 2024-08-25» Wéko: My First Experience in the Industry
- 2022-09-26» Multithreading in C++: Producing and Consuming PI
- 2022-09-10» Multithreading in C++: Approximating PI
- 2022-08-19» The Frequency Domain: Or, There and Back Again
- 2022-05-01» Picking Beach Tiles Shapes For Voliday
- 2022-05-01» Managing Voliday: The Technical Aspect
- 2022-05-01» Managing Voliday: The Human Aspect
- 2021-05-01» GPR5300 Technical Document